I always wanted to learn it since when I saw a making of on a magazine, showing the production of Jurassic Park made by ILM in Softimage|3d, for Silicon Graphics Irix stations. My Starting with Softimage XSI I started using Softimage XSI later in 2004, version 4.2, before that I was using 3ds Max. dxf files are more commonly used, but are only straight polygon meshes, and no splines or interpolated curves. My question now is whether or not I should be converting from. I realize that converting from one format and then to another is a path that has a very high chance of not working. obj files, I took a look on the 'net for converters of. After broken suggested that most importations into Blender are from. That’s not a knock against Blender - I expect that of a robust 3D graphics program.Īnyway, the files I want to convert are indeed. By using “Yum” i got it installed in seconds. Thank you for taking the time to read this.īlender is indeed easy to download. Knowing the possibilities with regards to recovering my old SoftImage files will be a big determinant in my descision to install and begin the learning curve with Blender.Īny advice about this siatuation would be much appreciated. But I could not discover anything concrete. I have searched Google for this information, and also this forum’s archives, using the terms “SoftImage”, “Data”, “Import”, and “Convert”. Unless Blender can read the SoftImage files itself? I will need to be able to read the files with something, and then import them into Blender. An option I don’t think will be available to me is to open the files in SoftImage and output them as some other format. The question is, can I convert the format, or import the files, to get the data into Blender? Remember that this is SoftImage of 7 years ago, not whatever SoftImage has become today. I think there’s a minimum, if any, of bones, hierarchies, or textures. As far as I can remember, most of the files are not much more than meshes, although they may vary in terms of whether or not they are straight polygons or NURBS or other forms of objects. Now here’s where we get to the main question: I have, left over from my days of doing 3D graphics, a bunch of SoftImage project files which are my own work, done in my off hours. Blender seems like a good choice for my needs and expectations, so that brings me here. Occasionally I speak with some friends who still work in that area, and it seems the technologies and interfaces have evolved so rapidly that I think I would almost be starting from scratch again.įor various reasons I’ve installed Linux on my home computer, and I’m interested in the possibility of playing with some 3D software again, this time on a purely hobby level. I then moved into web design related work, and so I haven’t used any 3D graphics software for at least 6 years. And then just briefly I worked at a company that was using Maya alongside SoftImage, both on Windows NT.Īll of that happened within a space of about 3 or 4 years. I changed jobs again and was still using SoftImage, but on a Windows NT platform. I then went on to a job that was exclusively SoftImage on Irix platforms. About ten years ago I graduated from a 3D graphics course where we mainly used 3D Studio Max to learn on, although there was some Lightwave as well. I have not yet downloaded and tried Blender just yet, as I’d like to ask a few questions about it before I begin.įirst, if I may explain my situation.
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